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Amplified Hardness of Approximation for VCG-Based Mechanisms

Computer Science – Computer Science and Game Theory
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An $O({\log n\over \log\log n})$ Upper Bound on the Price of Stability for Undirected Shapley Network Design Games

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An $\tilde{O}(n^{2.5})$-Time Algorithm for Online Topological Ordering

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An adjusted payoff-based procedure for normal form games

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An Algebraic Approach for Computing Equilibria of a Subclass of Finite Normal Form Games

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An Algorithm for Probabilistic Alternating Simulation

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An Algorithmic Analysis of the Honey-Bee Game

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An Algorithmic Characterization of Multi-Dimensional Mechanisms

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An Analysis of One-Dimensional Schelling Segregation

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An Approximate Subgame-Perfect Equilibrium Computation Technique for Repeated Games

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An approximately truthful-in-expectation mechanism for combinatorial auctions using value queries

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An Approximation Algorithm for Stackelberg Network Pricing

Computer Science – Computer Science and Game Theory
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An Efficient PTAS for Two-Strategy Anonymous Games

Computer Science – Computer Science and Game Theory
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An Equilibrium Analysis of Scrip Systems

Computer Science – Computer Science and Game Theory
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An equilibrium model for matching impatient demand and patient supply over time

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An Exponential Lower Bound for the Latest Deterministic Strategy Iteration Algorithms

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An FPTAS for Bargaining Networks with Unequal Bargaining Powers

Computer Science – Computer Science and Game Theory
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An Impossibility Result for Truthful Combinatorial Auctions with Submodular Valuations

Computer Science – Computer Science and Game Theory
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An O(n^2) Time Algorithm for Alternating Büchi Games

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An Online Multi-unit Auction with Improved Competitive Ratio

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