A $O(\log m)$, deterministic, polynomial-time computable approximation of Lewis Carroll's scoring rule
A 7/9 - Approximation Algorithm for the Maximum Traveling Salesman Problem
A bounded-degree network formation game
A Cartography for 2x2 Symmetric Games
A characterization of 2-player mechanisms for scheduling
A Closed-Form Solution for the Finite Length Constant Modulus Receiver
A complete characterization of group-strategyproof mechanisms of cost-sharing
A Complexity View of Markets with Social Influence
A computer scientist looks at game theory
A Constrained Evolutionary Gaussian Multiple Access Channel Game
A Constructive Generalization of Nash Equilibrium
A Constructive Generalization of Nash Equilibrium for Better Payoffs and Stability
A Continuation Method for Nash Equilibria in Structured Games
A Cryptographic Moving-Knife Cake-Cutting Protocol
A Decision-Optimization Approach to Quantum Mechanics and Game Theory
A deterministic truthful PTAS for scheduling related machines
A Direct Reduction from k-Player to 2-Player Approximate Nash Equilibrium
A Distributed Algorithm for Fair and Efficient User-Network Association in Multi-Technology Wireless Networks
A Distributed Platform for Mechanism Design
A duality principle for selection games