Gaming is a hard job, but someone has to do it!
General Auction Mechanism for Search Advertising
General Game Management Agent
Generalized Qualitative Probability: Savage revisited
Generalized selfish bin packing
Generalized Solution Concepts in Games with Possibly Unaware Players
Generating functions partitioning algorithm for computing power indices in weighted voting games
Geometric construction of voting methods that protect voters' first choices
Graph Pricing Problem on Bounded Treewidth, Bounded Genus and k-partite graphs
Graph Searching, Parity Games and Imperfect Information
Graphs and Path Equilibria
Greediness and Equilibrium in Congestion Games
Groupstrategyproofness of the Egalitarian Mechanism for Constrained Rationing Problems
Hardness of Mastermind
Heavy Traffic Approximation of Equilibria in Resource Sharing Games
Hide-and-Seek with Directional Sensing
How Bad is Forming Your Own Opinion?
How discontinuous is Computing Nash Equilibria?
How do we remember the past in randomised strategies?
How Hard Is Bribery in Elections?