Gaming is a hard job, but someone has to do it!

Computer Science – Computer Science and Game Theory

Scientific paper

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12 pages, 7 figures; Sixth International Conference on FUN WITH ALGORITHMS, 2012

Scientific paper

We establish some general schemes relating the computational complexity of a video game to the presence of certain common elements or mechanics, such as destroyable paths, collecting items, doors activated by switches or pressure plates, etc.. Then we apply such "metatheorems" to several video games published between 1980 and 1998, including Pac-Man, Tron, Lode Runner, Boulder Dash, Deflektor, Mindbender, Pipe Mania, Skweek, Prince of Persia, Lemmings, Doom, Puzzle Bobble 3, and Starcraft. We obtain both new results, and improvements or alternative proofs of previously known results.

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