Computer Science – Computer Science and Game Theory
Scientific paper
2010-06-08
EPTCS 25, 2010, pp. 30-39
Computer Science
Computer Science and Game Theory
Scientific paper
10.4204/EPTCS.25.7
Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system depends on the decisions of both players, supplemented by chance. In this work, we focus on the notion of randomised strategy. More specifically, we show that three natural definitions may lead to very different results: in the most general cases, an almost-surely winning situation may become almost-surely losing if the player is only allowed to use a weaker notion of strategy. In more reasonable settings, translations exist, but they require infinite memory, even in simple cases. Finally, some traditional problems becomes undecidable for the strongest type of strategies.
Cristau Julien
David Claire
Horn Florian
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