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Bounding Rationality by Discounting Time

Computer Science – Computer Science and Game Theory
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Braess's Paradox for Flows Over Time

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Budget Constrained Auctions with Heterogeneous Items

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Budget Feasible Mechanism Design via Random Sampling

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Budget Feasible Mechanism Design: From Prior-Free to Bayesian

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Budget Feasible Mechanisms

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Building Better Incentives for Robustness in BitTorrent

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Bundling Customers: How to Exploit Trust Among Customers to Maximize Seller Profit

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Bundling Equilibrium in Combinatorial auctions

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Buyback Problem - Approximate matroid intersection with cancellation costs

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Calibration and Internal no-Regret with Partial Monitoring

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Capacitated Caching Games

Computer Science – Computer Science and Game Theory
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Capacity as a Fundamental Metric for Mechanism Design in the Information Economy

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Capacity constraints and the inevitability of mediators in adword auctions

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Capturing an Evader in Polygonal Environments: A Complete Information Game

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Chain: A Dynamic Double Auction Framework for Matching Patient Agents

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Characterizing Optimal Adword Auctions

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Characterizing Solution Concepts in Games Using Knowledge-Based Programs

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Classes of service under perfect competition and technological change: a model for the dynamics of the Internet?

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Click Efficiency: A Unified Optimal Ranking for Online Ads and Documents

Computer Science – Computer Science and Game Theory
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