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An Optimal Dynamic Mechanism for Multi-Armed Bandit Processes

Computer Science – Computer Science and Game Theory
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An Optimal Multi-Unit Combinatorial Procurement Auction with Single Minded Bidders

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An Optimization-Based Framework for Automated Market-Making

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Analysis of a CSMA-Based Wireless Network: Feasible Throughput Region and Power Consumption

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Analysis of Equilibria and Strategic Interaction in Complex Networks

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Analysis of Group Multiuser Detection Based on Coalitional Game

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Analytical Study of Adversarial Strategies in Cluster-based Overlays

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Anyone but Him: The Complexity of Precluding an Alternative

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Application of the EWL protocol to decision problems with imperfect recall

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Approachability of Convex Sets in Games with Partial Monitoring

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Approximability and parameterized complexity of minmax values

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Approximate Equilibria in Games with Few Players

Computer Science – Computer Science and Game Theory
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Approximate Judgement Aggregation

Computer Science – Computer Science and Game Theory
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Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation, and Structure

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Approximate Revenue Maximization with Multiple Items

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Approximate Well-supported Nash Equilibria below Two-thirds

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Approximately Efficient Cost-Sharing Mechanisms

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Approximately Optimal Auctions for Selling Privacy when Costs are Correlated with Data

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Approximately Optimal Mechanism Design via Differential Privacy

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Approximating the Termination Value of One-Counter MDPs and Stochastic Games

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