Complexity of Manipulating Elections with Few Candidates
Complexity of Mechanism Design
Complexity Results about Nash Equilibria
Composition Games for Distributed Systems: the EU Grant games
Computability of simple games: A characterization and application to the core
Computability of simple games: A complete investigation of the sixty-four possibilities
Computational Rationalization: The Inverse Equilibrium Problem
Computationally Feasible VCG Mechanisms
Computer Science and Game Theory: A Brief Survey
Computing Equilibria in Anonymous Games
Computing Good Nash Equilibria in Graphical Games
Computing Nash Equilibrium in Wireless Ad Hoc Networks: A Simulation-Based Approach
Computing Pure Nash Equilibria via Markov Random Fields
Computing the Equilibria of Bimatrix Games using Dominance Heuristics
Computing the nucleolus of weighted voting games
Computing voting power in easy weighted voting games
Concurrent Auctions Across The Supply Chain
Concurrent Imitation Dynamics in Congestion Games
Conducting Truthful Surveys, Cheaply
Congestion games with resource reuse and applications in spectrum sharing