Computer Science – Computer Science and Game Theory
Scientific paper
2011-02-20
Journal of Mathematical Economics 47 (2011) 150-158
Computer Science
Computer Science and Game Theory
25 pages
Scientific paper
10.1016/j.jmateco.2010.12.003
Classify simple games into sixteen "types" in terms of the four conventional axioms: monotonicity, properness, strongness, and nonweakness. Further classify them into sixty-four classes in terms of finiteness (existence of a finite carrier) and algorithmic computability. For each such class, we either show that it is empty or give an example of a game belonging to it. We observe that if a type contains an infinite game, then it contains both computable ones and noncomputable ones. This strongly suggests that computability is logically, as well as conceptually, unrelated to the conventional axioms.
Kumabe Masahiro
Mihara Reiju H.
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