Computer Science – Computer Science and Game Theory
Scientific paper
2007-03-27
Computer Science
Computer Science and Game Theory
25 pages. Short version appears in ACM EC'07
Scientific paper
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all Nash equilibria of a graphical game. In \cite{egg}, it was shown that the best response policy has polynomial size as long as the underlying graph is a path. In this paper, we show that if the underlying graph is a bounded-degree tree and the best response policy has polynomial size then there is an efficient algorithm which constructs a Nash equilibrium that guarantees certain payoffs to all participants. Another attractive solution concept is a Nash equilibrium that maximizes the social welfare. We show that, while exactly computing the latter is infeasible (we prove that solving this problem may involve algebraic numbers of an arbitrarily high degree), there exists an FPTAS for finding such an equilibrium as long as the best response policy has polynomial size. These two algorithms can be combined to produce Nash equilibria that satisfy various fairness criteria.
Elkind Edith
Goldberg Leslie Ann
Goldberg Paul W.
No associations
LandOfFree
Computing Good Nash Equilibria in Graphical Games does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with Computing Good Nash Equilibria in Graphical Games, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Computing Good Nash Equilibria in Graphical Games will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-372464