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Approximate Nearest Neighbor Search for Low Dimensional Queries

Computer Science – Computational Geometry
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Approximate Nearest Neighbor Search through Comparisons

Computer Science – Data Structures and Algorithms
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Approximate Point-to-Face Shortest Paths in R^3

Computer Science – Computational Geometry
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Approximate Policy Iteration with a Policy Language Bias: Solving Relational Markov Decision Processes

Computer Science – Artificial Intelligence
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Approximate Privacy: Foundations and Quantification

Computer Science – Cryptography and Security
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Approximate Privacy: PARs for Set Problems

Computer Science – Cryptography and Security
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Approximate Pure Nash Equilibria in Weighted Congestion Games: Existence, Efficient Computation, and Structure

Computer Science – Computer Science and Game Theory
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Approximate reasoning for real-time probabilistic processes

Computer Science – Logic in Computer Science
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Approximate Recall Confidence Intervals

Computer Science – Information Retrieval
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Approximate Revenue Maximization with Multiple Items

Computer Science – Computer Science and Game Theory
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Approximate Robotic Mapping from sonar data by modeling Perceptions with Antonyms

Computer Science – Robotics
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Approximate Self-Assembly of the Sierpinski Triangle

Computer Science – Computational Complexity
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Approximate Shortest Path through a Weighted Planar Subdivision

Computer Science – Computational Geometry
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Approximate Shortest Paths Avoiding a Failed Vertex: Optimal Size Data Structures for Unweighted Graph

Computer Science – Data Structures and Algorithms
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Approximate solution of the Euler-Lambert problem for circular orbits

Computer Science – Numerical Analysis
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Approximate solution of the Euler-Lambert problem for near-circular orbits

Computer Science – Numerical Analysis
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Approximate Sparse Decomposition Based on Smoothed L0-Norm

Computer Science – Multimedia
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Approximate Sparsity Pattern Recovery: Information-Theoretic Lower Bounds

Computer Science – Information Theory
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Approximate Stochastic Subgradient Estimation Training for Support Vector Machines

Computer Science – Learning
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Approximate Testing Equivalence Based on Time, Probability, and Observed Behavior

Computer Science – Logic in Computer Science
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