A Distributed Platform for Mechanism Design

Computer Science – Computer Science and Game Theory

Scientific paper

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6 pages. To appear in the Proc. of International Conference on Computational Intelligence for Modelling, Control and Automatio

Scientific paper

We describe a structured system for distributed mechanism design. It consists of a sequence of layers. The lower layers deal with the operations relevant for distributed computing only, while the upper layers are concerned only with communication among players, including broadcasting and multicasting, and distributed decision making. This yields a highly flexible distributed system whose specific applications are realized as instances of its top layer. This design supports fault-tolerance, prevents manipulations and makes it possible to implement distributed policing. The system is implemented in Java. We illustrate it by discussing a number of implemented examples.

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