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PushPush is NP-hard in 3D

Computer Science – Computational Geometry
Scientific paper

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Quadrilateral Meshing by Circle Packing

Computer Science – Computational Geometry
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Quantifying Homology Classes

Computer Science – Computational Geometry
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Quantifying Homology Classes II: Localization and Stability

Computer Science – Computational Geometry
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Quantifying Transversality by Measuring the Robustness of Intersections

Computer Science – Computational Geometry
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Quasi-Polynomial Time Approximation Schemes for Target Tracking

Computer Science – Computational Geometry
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Quasiconvex Programming

Computer Science – Computational Geometry
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Querying for the Largest Empty Geometric Object in a Desired Location

Computer Science – Computational Geometry
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Querying Two Boundary Points for Shortest Paths in a Polygonal Domain

Computer Science – Computational Geometry
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Quickest Path Queries on Transportation Network

Computer Science – Computational Geometry
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Random hyperplane search trees in high dimensions

Computer Science – Computational Geometry
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Randomization yields simple O(n log star n) algorithms for difficult Omega(n) problems

Computer Science – Computational Geometry
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Randomized Incremental Construction of Compressed Quadtrees

Computer Science – Computational Geometry
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Randomly removing g handles at once

Computer Science – Computational Geometry
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Ranking Unit Squares with Few Visibilities

Computer Science – Computational Geometry
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Reachability by Paths of Bounded Curvature in a Convex Polygon

Computer Science – Computational Geometry
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Reconfiguration of 3D Crystalline Robots Using O(log n) Parallel Moves

Computer Science – Computational Geometry
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Reconstructing Curves from Points and Tangents

Computer Science – Computational Geometry
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Recursive tilings and space-filling curves with little fragmentation

Computer Science – Computational Geometry
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Reducing Interpolation on Multi-Dimensional Grid to Quantizing Grid's Data-Base as a Recursion

Computer Science – Computational Geometry
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