PushPush is NP-hard in 3D
Quadrilateral Meshing by Circle Packing
Quantifying Homology Classes
Quantifying Homology Classes II: Localization and Stability
Quantifying Transversality by Measuring the Robustness of Intersections
Quasi-Polynomial Time Approximation Schemes for Target Tracking
Quasiconvex Programming
Querying for the Largest Empty Geometric Object in a Desired Location
Querying Two Boundary Points for Shortest Paths in a Polygonal Domain
Quickest Path Queries on Transportation Network
Random hyperplane search trees in high dimensions
Randomization yields simple O(n log star n) algorithms for difficult Omega(n) problems
Randomized Incremental Construction of Compressed Quadtrees
Randomly removing g handles at once
Ranking Unit Squares with Few Visibilities
Reachability by Paths of Bounded Curvature in a Convex Polygon
Reconfiguration of 3D Crystalline Robots Using O(log n) Parallel Moves
Reconstructing Curves from Points and Tangents
Recursive tilings and space-filling curves with little fragmentation
Reducing Interpolation on Multi-Dimensional Grid to Quantizing Grid's Data-Base as a Recursion