Quadrilateral Meshing by Circle Packing

Computer Science – Computational Geometry

Scientific paper

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12 pages, 10 figures. To appear in Int. J. Comp. Geom. & Appl. A preliminary version of this work was presented at the 6th Int

Scientific paper

We use circle-packing methods to generate quadrilateral meshes for polygonal domains, with guaranteed bounds both on the quality and the number of elements. We show that these methods can generate meshes of several types: (1) the elements form the cells of a Voronoi diagram, (2) all elements have two opposite right angles, (3) all elements are kites, or (4) all angles are at most 120 degrees. In each case the total number of elements is O(n), where n is the number of input vertices.

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