Planning with Incomplete Information
Planning with Partial Preference Models
Planning with Preferences using Logic Programming
Plausibility Measures and Default Reasoning
Player co-modelling in a strategy board game: discovering how to play fast
Playing games against nature: optimal policies for renewable resource allocation
Policy Recognition in the Abstract Hidden Markov Model
Polyethism in a colony of artificial ants
Polyhierarchical Classifications Induced by Criteria Polyhierarchies, and Taxonomy Algebra
Polymorphic Self-* Agents for Stigmergic Fault Mitigation in Large-Scale Real-Time Embedded Systems
Population Sizing for Genetic Programming Based Upon Decision Making
Populous: A tool for populating ontology templates
Possibilistic Answer Set Programming Revisited
Postponing Branching Decisions
POWERPLAY: Training an Increasingly General Problem Solver by Continually Searching for the Simplest Still Unsolvable Problem
Practical inventory routing: A problem definition and an optimization method
Pre-processing in AI based Prediction of QSARs
Predicting astronaut radiation doses from major solar particle events using artificial intelligence
Predicting Contextual Sequences via Submodular Function Maximization
Predicting growth fluctuation in network economy