Algorithms for 3D rigidity analysis and a first order percolation transition

Physics – Condensed Matter – Disordered Systems and Neural Networks

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28 pages, 19 figures

Scientific paper

10.1103/PhysRevE.76.041135

A fast computer algorithm, the pebble game, has been used successfully to study rigidity percolation on 2D elastic networks, as well as on a special class of 3D networks, the bond-bending networks. Application of the pebble game approach to general 3D networks has been hindered by the fact that the underlying mathematical theory is, strictly speaking, invalid in this case. We construct an approximate pebble game algorithm for general 3D networks, as well as a slower but exact algorithm, the relaxation algorithm, that we use for testing the new pebble game. Based on the results of these tests and additional considerations, we argue that in the particular case of randomly diluted central-force networks on BCC and FCC lattices, the pebble game is essentially exact. Using the pebble game, we observe an extremely sharp jump in the largest rigid cluster size in bond-diluted central-force networks in 3D, with the percolating cluster appearing and taking up most of the network after a single bond addition. This strongly suggests a first order rigidity percolation transition, which is in contrast to the second order transitions found previously for the 2D central-force and 3D bond-bending networks. While a first order rigidity transition has been observed for Bethe lattices and networks with ``chemical order'', this is the first time it has been seen for a regular randomly diluted network. In the case of site dilution, the transition is also first order for BCC, but results for FCC suggest a second order transition. Even in bond-diluted lattices, while the transition appears massively first order in the order parameter (the percolating cluster size), it is continuous in the elastic moduli. This, and the apparent non-universality, make this phase transition highly unusual.

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