Lead, Follow, or Go Your Own Way: Empirical Evidence Against Leader-Follower Behavior in Electronic Markets
Leveraging Software, Advocating Ideology: Free Software and Open Source
Limits To Certainty in QoS Pricing and Bandwidth
Link creation and profile alignment in the aNobii social network
Living City, a Collaborative Browser-based Massively Multiplayer Online Game
Local ePolitics Reputation Case Study
location.location.location: Internet Addresses as Evolving Property
Managing Innovation and Technology in Developing Countries
Mapping (USPTO) Patent Data using Overlays to Google Maps
Math world: A game-based 3D Virtual Learning Environment (3D VLE) for second graders
Mathematical model of interest matchmaking in electronic social networks
Maximizing profit using recommender systems
Measuring the Knowledge Base: A Program of Innovation Studies
Mechanism for Learning Object retrieval supporting adaptivity
Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning
MiBoard: Multiplayer Interactive Board Game
MMOGs as Social Experiments: the Case of Environmental Laws
Mobile Commerce and Applications: An Exploratory Study and Review
Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning
Modeling and Controlling Interstate Conflict