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Lead, Follow, or Go Your Own Way: Empirical Evidence Against Leader-Follower Behavior in Electronic Markets

Computer Science – Computers and Society
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Leveraging Software, Advocating Ideology: Free Software and Open Source

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Limits To Certainty in QoS Pricing and Bandwidth

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Link creation and profile alignment in the aNobii social network

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Living City, a Collaborative Browser-based Massively Multiplayer Online Game

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Local ePolitics Reputation Case Study

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location.location.location: Internet Addresses as Evolving Property

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Managing Innovation and Technology in Developing Countries

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Mapping (USPTO) Patent Data using Overlays to Google Maps

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Math world: A game-based 3D Virtual Learning Environment (3D VLE) for second graders

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Mathematical model of interest matchmaking in electronic social networks

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Maximizing profit using recommender systems

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Measuring the Knowledge Base: A Program of Innovation Studies

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Mechanism for Learning Object retrieval supporting adaptivity

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Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning

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MiBoard: Multiplayer Interactive Board Game

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MMOGs as Social Experiments: the Case of Environmental Laws

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Mobile Commerce and Applications: An Exploratory Study and Review

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Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning

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Modeling and Controlling Interstate Conflict

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