Computer Science – Computers and Society
Scientific paper
2010-11-23
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques (SIMUTools '10), 2010
Computer Science
Computers and Society
8 pages, 6 figures; SIMUTools '10: Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
Scientific paper
10.4108/ICST.SIMUTOOLS2010.8730
This work presents the design and implementation of our Browser-based Massively Multiplayer Online Game, Living City, a simulation game fully developed at the University of Messina. Living City is a persistent and real-time digital world, running in the Web browser environment and accessible from users without any client-side installation. Today Massively Multiplayer Online Games attract the attention of Computer Scientists both for their architectural peculiarity and the close interconnection with the social network phenomenon. We will cover these two aspects paying particular attention to some aspects of the project: game balancing (e.g. algorithms behind time and money balancing); business logic (e.g., handling concurrency, cheating avoidance and availability) and, finally, social and psychological aspects involved in the collaboration of players, analyzing their activities and interconnections.
Ferrara Emilio
Fiumara Giacomo
Pagano Francesco
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