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Managing Innovation and Technology in Developing Countries

Computer Science – Computers and Society
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Mapping (USPTO) Patent Data using Overlays to Google Maps

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Math world: A game-based 3D Virtual Learning Environment (3D VLE) for second graders

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Mathematical model of interest matchmaking in electronic social networks

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Maximizing profit using recommender systems

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Measuring the Knowledge Base: A Program of Innovation Studies

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Mechanism for Learning Object retrieval supporting adaptivity

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Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning

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MiBoard: Multiplayer Interactive Board Game

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MMOGs as Social Experiments: the Case of Environmental Laws

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Mobile Commerce and Applications: An Exploratory Study and Review

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Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning

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Modeling and Controlling Interstate Conflict

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Modeling Corporate Epidemiology

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Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games

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Modeling public mood and emotion: Twitter sentiment and socio-economic phenomena

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Modeling the Dynamics of Social Networks

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Monopoly Power on the Web - A Preliminary Investigation of Search Engines

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