Managing Innovation and Technology in Developing Countries
Mapping (USPTO) Patent Data using Overlays to Google Maps
Math world: A game-based 3D Virtual Learning Environment (3D VLE) for second graders
Mathematical model of interest matchmaking in electronic social networks
Maximizing profit using recommender systems
Measuring the Knowledge Base: A Program of Innovation Studies
Mechanism for Learning Object retrieval supporting adaptivity
Meshat: Monitoring and Experience Sharing Tool for Project-Based Learning
MiBoard: Multiplayer Interactive Board Game
MMOGs as Social Experiments: the Case of Environmental Laws
Mobile Commerce and Applications: An Exploratory Study and Review
Mobile Learning Environment System (MLES): The Case of Android-based Learning Application on Undergraduates' Learning
Modeling and Controlling Interstate Conflict
Modeling Corporate Epidemiology
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
Modeling public mood and emotion: Twitter sentiment and socio-economic phenomena
Modeling the Dynamics of Social Networks
Monopoly Power on the Web - A Preliminary Investigation of Search Engines