Parallel approximation of min-max problems with applications to classical and quantum zero-sum games

Physics – Quantum Physics

Scientific paper

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27 pages; New results and more comments on related work added

Scientific paper

This paper presents an efficient parallel algorithm for a new class of min-max problems based on the matrix multiplicative weight (MMW) update method. Our algorithm can be used to find near-optimal strategies for competitive two-player classical or quantum games in which a referee exchanges any number of messages with one player followed by any number of additional messages with the other. This algorithm considerably extends the class of games which admit parallel solutions and demonstrates for the first time the existence of a parallel algorithm for \emph{any} game (classical or quantum) in which one player reacts adaptively to the other. A special case of our result is a parallel approximation scheme for a new class of semidefinite programs whose feasible region consists of $n$-tuples of semidefinite matrices that satisfy a certain consistency condition. Applied to this special case, our algorithm yields a direct polynomial-space simulation of multi-message quantum interactive proofs resulting in a first-principles proof of $\cls{QIP}=\cls{PSPACE}$. It is noteworthy that our algorithm establishes a new way, called the \emph{min-max} approach, to solve SDPs in contrast to the \emph{primal-dual} approach to SDPs used in the original proof of $\cls{QIP}=\cls{PSPACE}$. It also follows from our work that several competing-provers complexity classes collapse to $\cls{PSPACE}$ such as $\cls{QRG}(2)$, $\cls{SQG}$ and two new classes called $\cls{DIP}$ and $\cls{DQIP}$.

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