Physics – Computational Physics
Scientific paper
2010-09-11
Computer Physics Communications 183/4 (2012) pp. 1055-1059
Physics
Computational Physics
Scientific paper
10.1016/j.cpc.2012.01.009
In this work we present a reactions module for "Chaos Many-Body Engine" (Grossu et al., 2010 [1]). Following our goal of creating a customizable, object oriented code library, the list of all possible reactions, including the corresponding properties (particle types, probability, cross-section, particles lifetime etc.), could be supplied as parameter, using a specific XML input file. Inspired by the Poincare section, we propose also the "Clusterization map", as a new intuitive analysis method of many-body systems. For exemplification, we implemented a numerical toy-model for nuclear relativistic collisions at 4.5 A GeV/c (the SKM200 collaboration). An encouraging agreement with experimental data was obtained for momentum, energy, rapidity, and angular {\pi}- distributions.
Besliu C.
Bordeianu C. C.
Esanu T.
Felea Daniel
Grossu I. V.
No associations
LandOfFree
Code C# for chaos analysis of relativistic many-body systems with reactions does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with Code C# for chaos analysis of relativistic many-body systems with reactions, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Code C# for chaos analysis of relativistic many-body systems with reactions will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-326329