Physics – Computational Physics
Scientific paper
2000-03-27
Comput.Phys.Commun. 133 (2000) 1-5
Physics
Computational Physics
7 pages, cpu-time table added to illustrate efficiency
Scientific paper
10.1016/S0010-4655(00)00157-0
We describe a uniformly fast algorithm for generating points \vec{x}
uniformly in a hypercube with the restriction that the difference between each
pair of coordinates is bounded. We discuss the quality of the algorithm in the
sense of its usage of pseudo-random source numbers, and present an interesting
result on the correlation between the coordinates.
Hameren Andre van
Kleiss Ronald
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