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How to meet asynchronously (almost) everywhere

Computer Science – Data Structures and Algorithms
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How to Play Unique Games against a Semi-Random Adversary

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How to Play Unique Games on Expanders

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Huffman Coding with Letter Costs: A Linear-Time Approximation Scheme

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Human being is a living random number generator

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HyperANF: Approximating the Neighbourhood Function of Very Large Graphs on a Budget

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I/O Efficient Algorithms for Matrix Computations

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I/O efficient bisimulation partitioning on very large directed acyclic graphs

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I/O-Efficient Data Structures for Colored Range and Prefix Reporting

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iBGP and Constrained Connectivity

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Identifying almost sorted permutations from TCP buffer dynamics

Computer Science – Data Structures and Algorithms
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Implementation and complexity of the watershed-from-markers algorithm computed as a minimal cost forest

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Implementation of exponential and parametrized algorithms in the AGAPE project

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Implementing regularization implicitly via approximate eigenvector computation

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Improved Adaptive Group Testing Algorithms with Applications to Multiple Access Channels and Dead Sensor Diagnosis

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Improved Algorithm for Degree Bounded Survivable Network Design Problem

Computer Science – Data Structures and Algorithms
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Improved Algorithms for 3-Coloring, 3-Edge-Coloring, and Constraint Satisfaction

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Improved Algorithms for Approximate String Matching (Extended Abstract)

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Improved Analysis of a Max Cut Algorithm Based on Spectral Partitioning

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Improved Approximability Result for Test Set with Small Redundancy

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