Computer Science – Computer Science and Game Theory
Scientific paper
2012-03-02
Computer Science
Computer Science and Game Theory
14 pages
Scientific paper
Previous work on voter control, which refers to situations where a chair seeks to change the outcome of an election by deleting, adding, or partitioning voters, takes for granted that the chair knows all the voters' preferences and that all votes are cast simultaneously. However, elections are often held sequentially and the chair thus knows only the previously cast votes and not the future ones, yet needs to decide instantaneously which control action to take. We introduce a framework that models \emph{online voter control in sequential elections}. We show that the related problems can be much harder than in the standard (non-online) case: For certain election systems, even with efficient winner problems, online control by deleting, adding, or partitioning voters is PSPACE-complete, even if there are only two candidates. In addition, we obtain completeness for coNP in the deleting/adding cases with a bounded deletion/addition limit, and for NP in the partition cases with only one candidate. Finally, we show that for plurality, online control by deleting or adding voters is in P, and for partitioning voters is coNP-hard.
Hemaspaandra Edith
Hemaspaandra Lane A.
Rothe Joerg
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