Visualizing Smoothed Particle Hydrodynmics and Galaxy Collisions

Statistics – Computation

Scientific paper

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Scientific paper

Smoothed Particle Hydrodynamics (SPH) is a popular computational method for many astrophysical problems. Its Lagrangian method is both spatial and temporally adaptive, making it suited to handle problems with large dynamic range in length and mass scales.
Traditional visualization techniques, however, do not adequately handle the wealth of information contained in these data sets. Simple particle plots provide only the cloud center locations, and do not portray the density structure and scale of the computational clouds. One simply should not use an Eulerian visualization technique on a Lagrangian simulation.
I have developed an SPH shading technique that accurately represents the computational methods and brings out many details that remain hidden by standard visualization. In addition, I have written custom C code for implementing this technique using standard SPH data file formats. Several examples based on galaxy collision simulations will be presented.

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