Statistics – Applications
Scientific paper
Sep 2008
adsabs.harvard.edu/cgi-bin/nph-data_query?bibcode=2008epsc.conf..908h&link_type=abstract
European Planetary Science Congress 2008, Proceedings of the conference held 21-25 September, 2008 in Münster, Germany. Online a
Statistics
Applications
Scientific paper
With the recent releases of both Google's "Sky" and Microsoft's "WorldWide Telescope" and the large and increasing popularity of video games, the time is now for using these tools, and those crafted at NASA's Jet Propulsion Laboratory, to engage the public in astronomy like never before. This presentation will use "Cassini at Saturn Interactive Explorer " (CASSIE) to demonstrate the power of web-based video-game engine technology in providing the public a "first-person" look at space exploration. The concept of virtual space exploration is to allow the public to "see" objects in space as if they were either riding aboard or "flying" next to an ESA/NASA spacecraft. Using this technology, people are able to immediately "look" in any direction from their virtual location in space and "zoom-in" at will. Users can position themselves near Saturn's moons and observe the Cassini Spacecraft's "encounters" as they happened. Whenever real data for their "view" exists it is incorporated into the scene. Where data is missing, a high-fidelity simulation of the view is generated to fill in the scene. The observer can also change the time of observation into the past or future. Our approach is to utilize and extend the Unity 3d game development tool, currently in use by the computer gaming industry, along with JPL mission specific telemetry and instrument data to build our virtual explorer. The potential of the application of game technology for the development of educational curricula and public engagement are huge. We believe this technology can revolutionize the way the general public and the planetary science community views ESA/NASA missions and provides an educational context that is attractive to the younger generation. This technology is currently under development and application at JPL to assist our missions in viewing their data, communicating with the public and visualizing future mission plans. Real-time demonstrations of CASSIE and other applications in development will be shown. Astronomy is one of the oldest basic sciences. We should use one of today's newest communications technologies available to engage the public. We should embrace the use of web-based gaming technology to prepare the world for the International Year of Astronomy 2009.
Doronila P.
Harvey Shelly
Howard Joseph
Hussey K.
Kulikov A.
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