Computer Science – Learning
Scientific paper
2009-11-22
ICTE INTERNATIONAL CONFERENCE ON TECHNOLOGY AND EDUCATION, Paris : France (2009)
Computer Science
Learning
Scientific paper
Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have been developing SGs in such a way as to guarantee an educational gain, but the fun and attractive characteristics featured often would not meet the public's expectations. The ideal SG must combine these two aspects while still being economically viable. In this article, we propose a production chain model to efficiently conceive and produce SGs that are certified for their educational gain and fun qualities. Each step of this chain will be described along with the human actors, the tools and the documents that intervene.
George Sebastien
Marfisi-Schottman Iza
Prevot Patrick
Sghaier Aymen
Tarpin-Bernard Franck
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