Statistics – Computation
Scientific paper
Jan 1994
adsabs.harvard.edu/cgi-bin/nph-data_query?bibcode=1994phdt........27w&link_type=abstract
Thesis (PH.D.)--INDIANA UNIVERSITY, 1994.Source: Dissertation Abstracts International, Volume: 55-02, Section: B, page: 0498.
Statistics
Computation
1
Realistic Images, Ray Tracing
Scientific paper
Creating realistic images is a computationally expensive process, but it is very important for applications such as interior design, product design, education, virtual reality, and movie special effects. To generate realistic images, state-of-art rendering techniques are employed to simulate global illumination, which accounts for the interreflection of light among objects. In this document, we formalize the global illumination problem into a eight -dimensional integral and discuss various methods that can accelerate the process of approximating this integral. We focus on the direct lighting computation, which accounts for the light reaching the viewer from the emitting sources after exactly one reflection, Monte Carlo sampling methods, and light source simplification. Results include a new sample generation method, a framework for the prediction of the total number of samples used in a solution, and a generalized Monte Carlo approach for computing the direct lighting from an environment which for the first time makes ray tracing feasible for highly complex environments.
No associations
LandOfFree
The Direct Lighting Computation in Global Illumination Methods does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with The Direct Lighting Computation in Global Illumination Methods, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and The Direct Lighting Computation in Global Illumination Methods will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-1685315