The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning

Computer Science – Artificial Intelligence

Scientific paper

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Scientific paper

In this paper, we address the problem of creating believable agents (virtual characters) in video games. We consider only one meaning of believability, ``giving the feeling of being controlled by a player'', and outline the problem of its evaluation. We present several models for agents in games which can produce believable behaviours, both from industry and research. For high level of believability, learning and especially imitation learning seems to be the way to go. We make a quick overview of different approaches to make video games' agents learn from players. To conclude we propose a two-step method to develop new models for believable agents. First we must find the criteria for believability for our application and define an evaluation method. Then the model and the learning algorithm can be designed.

No associations

LandOfFree

Say what you really think

Search LandOfFree.com for scientists and scientific papers. Rate them and share your experience with other people.

Rating

The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.

If you have personal experience with The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFWR-SCP-O-376437

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.