Computer Science – Computer Science and Game Theory
Scientific paper
2010-03-14
Computer Science
Computer Science and Game Theory
Scientific paper
We study two-player security games which can be viewed as sequences of nonzero-sum matrix games played by an Attacker and a Defender. The evolution of the game is based on a stochastic fictitious play process. Players do not have access to each other's payoff matrix. Each has to observe the other's actions up to present and plays the action generated based on the best response to these observations. However, when the game is played over a communication network, there are several practical issues that need to be taken into account: First, the players may make random decision errors from time to time. Second, the players' observations of each other's previous actions may be incorrect. The players will try to compensate for these errors based on the information they have. We examine convergence property of the game in such scenarios, and establish convergence to the equilibrium point under some mild assumptions when both players are restricted to two actions.
Alpcan Tansu
Basar Tamer
Nguyen Kien C.
No associations
LandOfFree
Security Games with Decision and Observation Errors does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with Security Games with Decision and Observation Errors, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Security Games with Decision and Observation Errors will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-443517