Reachability-time games on timed automata

Computer Science – Computational Complexity

Scientific paper

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Scientific paper

In a reachability-time game, players Min and Max choose moves so that the time to reach a final state in a timed automaton is minimised or maximised, respectively. Asarin and Maler showed decidability of reachability-time games on strongly non-Zeno timed automata using a value iteration algorithm. This paper complements their work by providing a strategy improvement algorithm for the problem. It also generalizes their decidability result because the proposed strategy improvement algorithm solves reachability-time games on all timed automata. The exact computational complexity of solving reachability-time games is also established: the problem is EXPTIME-complete for timed automata with at least two clocks.

No associations

LandOfFree

Say what you really think

Search LandOfFree.com for scientists and scientific papers. Rate them and share your experience with other people.

Rating

Reachability-time games on timed automata does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.

If you have personal experience with Reachability-time games on timed automata, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Reachability-time games on timed automata will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFWR-SCP-O-696544

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.