Computer Science – Computer Science and Game Theory
Scientific paper
2010-02-27
Computer Science
Computer Science and Game Theory
Submitted to Information and Computation. 48 pages, 3 figures
Scientific paper
10.1016/j.ic.2011.02.002
We consider a class of infinite-state stochastic games generated by stateless pushdown automata (or, equivalently, 1-exit recursive state machines), where the winning objective is specified by a regular set of target configurations and a qualitative probability constraint `>0' or `=1'. The goal of one player is to maximize the probability of reaching the target set so that the constraint is satisfied, while the other player aims at the opposite. We show that the winner in such games can be determined in PTIME for the `>0' constraint, and both in NP and coNP for the `=1' constraint. Further, we prove that the winning regions for both players are regular, and we design algorithms which compute the associated finite-state automata. Finally, we show that winning strategies can be synthesized effectively.
Brázdil Tomáš
Brožek Václav
Kučera Antonín
Obdržálek Jan
No associations
LandOfFree
Qualitative Reachability in Stochastic BPA Games does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with Qualitative Reachability in Stochastic BPA Games, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Qualitative Reachability in Stochastic BPA Games will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-629967