Particle code simulations with injected particles

Computer Science

Scientific paper

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Collisionless Plasmas, Computerized Simulation, Injection, Particles, Plasma Waves, Shock Waves, Algorithms, Boundary Conditions, Boundary Value Problems, Distribution Functions, Time Dependence

Scientific paper

Basic algorithms used in particle injection codes are discussed. An analytic formula and Monte Carlo method for producing a system of simulation particles are described. The injection of the particle beam into the simulation box and the calculation of the velocities of the injected particles are examined; the injecting of a shaped beam and a pulsed injection into the simulation box is considered. The significance of the boundary conditions on the fields and the drift speed of the particle is investigated.

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