Computer Science – Computer Science and Game Theory
Scientific paper
2002-02-20
Second ACM Conference on Electronic Commerce (EC'00) Minneapolis, Minnesota, October 2000, pp. 13-20
Computer Science
Computer Science and Game Theory
Presented at EC'00
Scientific paper
Finding optimal solutions for multi-unit combinatorial auctions is a hard problem and finding approximations to the optimal solution is also hard. We investigate the use of Branch-and-Bound techniques: they require both a way to bound from above the value of the best allocation and a good criterion to decide which bids are to be tried first. Different methods for efficiently bounding from above the value of the best allocation are considered. Theoretical original results characterize the best approximation ratio and the ordering criterion that provides it. We suggest to use this criterion.
Gonen Rica
Lehmann Daniel
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