Computer Science – Computational Geometry
Scientific paper
2010-07-21
Computer Science
Computational Geometry
23 pages, 19 figures
Scientific paper
We introduce a notion of $k$-convexity and explore polygons in the plane that have this property. Polygons which are \mbox{$k$-convex} can be triangulated with fast yet simple algorithms. However, recognizing them in general is a 3SUM-hard problem. We give a characterization of \mbox{$2$-convex} polygons, a particularly interesting class, and show how to recognize them in \mbox{$O(n \log n)$} time. A description of their shape is given as well, which leads to Erd\H{o}s-Szekeres type results regarding subconfigurations of their vertex sets. Finally, we introduce the concept of generalized geometric permutations, and show that their number can be exponential in the number of \mbox{$2$-convex} objects considered.
Aichholzer Oswin
Aurenhammer Franz
Demaine Erik D.
Hurtado Ferran
Ramos Pedro
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