Negative Weights Make Unique Games Harder

Computer Science – Computational Complexity

Scientific paper

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6 pages, 1 figure

Scientific paper

In the second paper of this series, the author introduces GUGP($\rho$) model, which is a generalization of UGP where the weights of edges are allowed to be negative, and the magnitude of the total weight of all satisfied negative edges is no more than $\rho$ times the total weight of all positive edges. The author shows a gap amplification theorem on $(c,s)$-approximation NP-hardness of GUGP($\rho$). The theorem states that the $(c,s)$-approximation NP-hardness of UGP implies the $((\rho+1)c-\rho,(\rho+1)s-\rho)$-approximation NP-hardness of GUGP($\rho$) for any $\rho>0$, which confirms that the region of $(c,s)$-approximation NP-hardness of GUGP($\rho$) is significantly larger than the known region of $(c,s)$-approximation NP-hardness of UGP. In addition, the author presents another gap amplification theorem assuming a to-be-proven parallel repetition lemma, which claims harder approximation of GUGP($\rho$) than the first theorem from the $(c,s)$-approximation NP-hardness of UGP satisfying $1-c<\alpha(1-s)$, where $\alpha>0$ is a universal constant.

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