Computer Science – Computational Geometry
Scientific paper
2008-05-01
International Journal of Shape Modeling, 16(1-2):195-212, 2010
Computer Science
Computational Geometry
Improved experimental results
Scientific paper
10.1142/S0218654310001341
We present a novel approach to morph between two isometric poses of the same non-rigid object given as triangular meshes. We model the morphs as linear interpolations in a suitable shape space $\mathcal{S}$. For triangulated 3D polygons, we prove that interpolating linearly in this shape space corresponds to the most isometric morph in $\mathbb{R}^3$. We then extend this shape space to arbitrary triangulations in 3D using a heuristic approach and show the practical use of the approach using experiments. Furthermore, we discuss a modified shape space that is useful for isometric skeleton morphing. All of the newly presented approaches solve the morphing problem without the need to solve a minimization problem.
Bose Prosenjit
Brunton Alan
O'Rourke Joseph
Shu Chang
Wuhrer Stefanie
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