Computer Science – Computer Science and Game Theory
Scientific paper
2010-12-17
Computer Science
Computer Science and Game Theory
Scientific paper
Due to the lack of coordination, it is unlikely that the selfish players of a strategic game reach a socially good state. A possible way to cope with selfishness is to compute a desired outcome (if it is tractable) and impose it. However this answer is often inappropriate because compelling an agent can be costly, unpopular or just hard to implement. Since both situations (no coordination and full coordination) show opposite advantages and drawbacks, it is natural to study possible tradeoffs. In this paper we study a strategic game where the nodes of a simple graph G are independent agents who try to form pairs: e.g. jobs and applicants, tennis players for a match, etc. In many instances of the game, a Nash equilibrium significantly deviates from a social optimum. We analyze a scenario where we fix the strategy of some players; the other players are free to make their choice. The goal is to compel a minimum number of players and guarantee that any possible equilibrium of the modified game is a social optimum, i.e. created pairs must form a maximum matching of G. We mainly show that this intriguing problem is NP-hard and propose an approximation algorithm with a constant ratio.
Escoffier Bruno
Gourvès Laurent
Monnot Jérôme
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