Computer Science – Computational Geometry
Scientific paper
2011-12-08
Computer Science
Computational Geometry
Scientific paper
We study the problem of finding a triangulation T of a planar point set S such as to minimize the expected distance between two points x and y chosen uniformly at random from S. By distance we mean the length of the shortest path between x and y along edges of T. The length of a path is the sum of the weights of its edges. Edge weights are assumed to be given as part of the problem for every pair of distinct points (x,y) in S^2. In a different variant of the problem, the points are vertices of a simple polygon and we look for a triangulation of the interior of the polygon that is optimal in the same sense. We prove that a general formulation of the problem in which the weights are arbitrary positive numbers is strongly NP-complete. For the case when all the weights are equal we give polynomial-time algorithms. In the end we mention several open problems.
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