Computer Science – Computational Geometry
Scientific paper
2008-12-04
SIAM J. Computing 39(8): 3814-3829, 2010
Computer Science
Computational Geometry
Expanded version of a paper appearing at the 20th ACM-SIAM Symposium on Discrete Algorithms (SODA09)
Scientific paper
10.1137/090759112
We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n vertices and k crossings, where k is smaller than n by an iterated logarithmic factor. Specific problems we study include Voronoi diagrams and single-source shortest paths. Our algorithms all run in linear time in the standard comparison-based computational model; hence, we make no assumptions about the distribution or bit complexities of edge weights, nor do we utilize unusual bit-level operations on memory words. Instead, our algorithms are based on a planarization method that "zeroes in" on edge crossings, together with methods for extending planar separator decompositions to geometric graphs with sublinearly many crossings. Incidentally, our planarization algorithm also solves an open computational geometry problem of Chazelle for triangulating a self-intersecting polygonal chain having n segments and k crossings in linear time, for the case when k is sublinear in n by an iterated logarithmic factor.
Eppstein David
Goodrich Michael T.
Strash Darren
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