Computer Science – Logic in Computer Science
Scientific paper
2009-05-25
Computer Science
Logic in Computer Science
39 pages
Scientific paper
We define a model for linear logic based on two well-known ingredients: games and simulations. This model is interesting in the following respect: while it is obvious that the objects interpreting formulas are games and that everything is developed with the intuition of interaction in mind, the notion of morphism is very different from traditional morphisms in games semantics. In particular, we make no use of the notion of strategy! The resulting structure is very different from what is usually found in categories of games. We start by defining several constructions on those games and show, using elementary considerations, that they enjoy the appropriate algebraic properties making this category a denotational model for intuitionistic linear logic. An interesting point is that the tensor product corresponds to a strongly synchronous operation on games. This category can also, using traditional translations, serve as a model for the simply typed -calculus. We use some of the additional structure of the category to extend this to a model of the simply typed differential -calculus. Once this is done, we go a little further by constructing a reflexive object in this category, thus getting a concrete non-trivial model for the untyped differential -calculus. We then show, using a highly non-constructive principle, that this category is in fact a model for full classical linear logic ; and we finally have a brief look at the related notions of predicate transformers and containers.
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