GAMER with out-of-core computation

Astronomy and Astrophysics – Astrophysics – Instrumentation and Methods for Astrophysics

Scientific paper

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

4 pages, 4 figures, conference proceedings of IAU Symposium 270 (eds. Alves, Elmegreen, Girart, Trimble)

Scientific paper

GAMER is a GPU-accelerated Adaptive-MEsh-Refinement code for astrophysical simulations. In this work, two further extensions of the code are reported. First, we have implemented the MUSCL-Hancock method with the Roe's Riemann solver for the hydrodynamic evolution, by which the accuracy, overall performance and the GPU versus CPU speed-up factor are improved. Second, we have implemented the out-of-core computation, which utilizes the large storage space of multiple hard disks as the additional run-time virtual memory and permits an extremely large problem to be solved in a relatively small-size GPU cluster. The communication overhead associated with the data transfer between the parallel hard disks and the main memory is carefully reduced by overlapping it with the CPU/GPU computations.

No associations

LandOfFree

Say what you really think

Search LandOfFree.com for scientists and scientific papers. Rate them and share your experience with other people.

Rating

GAMER with out-of-core computation does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.

If you have personal experience with GAMER with out-of-core computation, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and GAMER with out-of-core computation will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFWR-SCP-O-611221

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.