Finding Convex Hulls Using Quickhull on the GPU

Computer Science – Computational Geometry

Scientific paper

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

11 pages

Scientific paper

We present a convex hull algorithm that is accelerated on commodity graphics hardware. We analyze and identify the hurdles of writing a recursive divide and conquer algorithm on the GPU and divise a framework for representing this class of problems. Our framework transforms the recursive splitting step into a permutation step that is well-suited for graphics hardware. Our convex hull algorithm of choice is Quickhull. Our parallel Quickhull implementation (for both 2D and 3D cases) achieves an order of magnitude speedup over standard computational geometry libraries.

No associations

LandOfFree

Say what you really think

Search LandOfFree.com for scientists and scientific papers. Rate them and share your experience with other people.

Rating

Finding Convex Hulls Using Quickhull on the GPU does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.

If you have personal experience with Finding Convex Hulls Using Quickhull on the GPU, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Finding Convex Hulls Using Quickhull on the GPU will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFWR-SCP-O-472355

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.