Computer Science – Software Engineering
Scientific paper
2000-11-06
Computer Science
Software Engineering
In M. Ducasse (ed), proceedings of the Fourth International Workshop on Automated Debugging (AADebug 2000), August 2000, Munic
Scientific paper
As most parallel and distributed programs are internally non-deterministic -- consecutive runs with the same input might result in a different program flow -- vanilla cyclic debugging techniques as such are useless. In order to use cyclic debugging tools, we need a tool that records information about an execution so that it can be replayed for debugging. Because recording information interferes with the execution, we must limit the amount of information and keep the processing of the information fast. This paper contains a survey of existing execution replay techniques and tools.
Bosschere Koen de
de Kergommeaux Jacques Chassin
Ronsse Michiel
No associations
LandOfFree
Execution replay and debugging does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.
If you have personal experience with Execution replay and debugging, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Execution replay and debugging will most certainly appreciate the feedback.
Profile ID: LFWR-SCP-O-707866