Computer Science – Computational Geometry
Scientific paper
2007-03-08
International Journal of Foundations of Computer Science 20(2009):3-23
Computer Science
Computational Geometry
13 pages, 9 figures, preliminary version appeared at CATS'07
Scientific paper
10.1142/S0129054109006425
For two points $p$ and $q$ in the plane, a straight line $h$, called a highway, and a real $v>1$, we define the \emph{travel time} (also known as the \emph{city distance}) from $p$ and $q$ to be the time needed to traverse a quickest path from $p$ to $q$, where the distance is measured with speed $v$ on $h$ and with speed 1 in the underlying metric elsewhere. Given a set $S$ of $n$ points in the plane and a highway speed $v$, we consider the problem of finding a \emph{highway} that minimizes the maximum travel time over all pairs of points in $S$. If the orientation of the highway is fixed, the optimal highway can be computed in linear time, both for the $L_1$- and the Euclidean metric as the underlying metric. If arbitrary orientations are allowed, then the optimal highway can be computed in $O(n^{2} \log n)$ time. We also consider the problem of computing an optimal pair of highways, one being horizontal, one vertical.
Ahn Hee-Kap
Alt Helmut
Asano Tetsuo
Bae Sang Won
Brass Peter
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