Bit recycling for scaling random number generators

Computer Science – Information Theory

Scientific paper

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Scientific paper

Many Random Number Generators (RNG) are available nowadays; they are divided in two categories, hardware RNG, that provide "true" random numbers, and algorithmic RNG, that generate pseudo random numbers (PRNG). Both types usually generate random numbers (X_n) as independent uniform samples in a range 0...2^b-1, with b = 8, 16, 32 or b = 64. In applications, it is instead sometimes desirable to draw random numbers as independent uniform samples (Y_n) in a range 1, . . . M, where moreover M may change between drawings. Transforming the sequence (X_n) to (Y_n) is sometimes known as scaling. We discuss different methods for scaling the RNG, both in term of mathematical efficiency and of computational speed.

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