Availability Guarantee for Deterministic Replay Starting Points in Real-Time Systems

Computer Science – Software Engineering

Scientific paper

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In M. Ronsse, K. De Bosschere (eds), proceedings of the Fifth International Workshop on Automated Debugging (AADEBUG 2003), Se

Scientific paper

Cyclic debugging requires repeatable executions. As non-deterministic or real-time systems typically do not have the potential to provide this, special methods are required. One such method is replay, a process that requires monitoring of a running system and logging of the data produced by that monitoring. We shall discuss the process of preparing the replay, a part of the process that has not been very well described before.

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