Computer Science – Computational Geometry
Scientific paper
2008-05-09
Computer Science
Computational Geometry
24 pages, 8 figures
Scientific paper
A path from s to t on a polyhedral terrain is descending if the height of a point p never increases while we move p along the path from s to t. No efficient algorithm is known to find a shortest descending path (SDP) from s to t in a polyhedral terrain. We give two approximation algorithms (more precisely, FPTASs) that solve the SDP problem on general terrains. Both algorithms are simple, robust and easy to implement.
Ahmed Mustaq
Das Sandip
Lodha Sachin
Lubiw Anna
Maheshwari Anil
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