Almost optimal pairing strategy for Tic-Tac-Toe with numerous directions

Mathematics – Combinatorics

Scientific paper

Rate now

  [ 0.00 ] – not rated yet Voters 0   Comments 0

Details

Scientific paper

We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing strategy. This improves the result of Kruczek and Sundberg who showed that such a pairing strategy exits if $m\ge 3n$. A simple argument shows that $m$ has to be at least $2n+1$ if Breaker is only allowed to use a pairing strategy, thus the main term of our bound is optimal.

No associations

LandOfFree

Say what you really think

Search LandOfFree.com for scientists and scientific papers. Rate them and share your experience with other people.

Rating

Almost optimal pairing strategy for Tic-Tac-Toe with numerous directions does not yet have a rating. At this time, there are no reviews or comments for this scientific paper.

If you have personal experience with Almost optimal pairing strategy for Tic-Tac-Toe with numerous directions, we encourage you to share that experience with our LandOfFree.com community. Your opinion is very important and Almost optimal pairing strategy for Tic-Tac-Toe with numerous directions will most certainly appreciate the feedback.

Rate now

     

Profile ID: LFWR-SCP-O-86430

  Search
All data on this website is collected from public sources. Our data reflects the most accurate information available at the time of publication.