Algorithms for Drawing Media

Computer Science – Data Structures and Algorithms

Scientific paper

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13 pages, 11 figures

Scientific paper

We describe algorithms for drawing media, systems of states, tokens and
actions that have state transition graphs in the form of partial cubes. Our
algorithms are based on two principles: embedding the state transition graph in
a low-dimensional integer lattice and projecting the lattice onto the plane, or
drawing the medium as a planar graph with centrally symmetric faces.

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